IMPRESSIVE 7.0 Beta2  
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A lot of events of the game Counter-Strike (since v1.5) are detected by this plugin and can be announced with a message and sound.  
The messages and sounds are stored in vault.ini and can be edited.  
If you use the "plugin_sdal_allowsounds", every client would have the abillity to enable/disable the sounds if he wants/does not want to hear them.  
If you use the "non-colored" version of this plugin, the messages would be also enabled/disabled for him.  
  
For disabling the sounds/messages, the players have to enter ".stop" in chat.  
For enabling them again, they have to write ".play" in chat.  
  
It is a beta Version, so please report any bugs.  
  
FEATURE:  
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"headshot", "killsintime", "killstreak",  
"firstblood", "takenlead", "teamattack",  
"knifekill", "grenadekill", "roundcounter",  
"bombspawned", "bombget", "bombdrop",  
"bombplant", "startdefuse", "bombdefused",  
"bombdetonate", "bombtimer", "touchhostage",  
"reschostage", "killedhostage", "suicide",  
"lastscout", "becamevip", "killedvip",  
"escapevip", "scoreboard"  
  
I think, the names of the features explain, what they are thought for, so I won't explain each.  
Some features have more "subcommands" than only "sound" and "msg".  
Take a look at all subcommands using the command "imp_set" to get a list, which parameter of each feature must be set (like timer, frag_numbers etc.).

For example:
Feature: "headshot"
- you can set three sounds and messages which are choosen randomly.
Feature: "killsintime"
- you have to set a "timer" in seconds, which counts player's number of frags (frag_1, frag_2 or frag_3) playing sounds like "doublekill", "multikill" or 
"monsterkill".
Feature: "killstreak"
- you have to set number of frags with frag_1, frag_2 or frag_3.  These sounds are played, if player reaches number of frags without dying. E.g. "killingspree", "dominating" or "godlike".

These features are normally found in games like "unreal tournament" or "quake".
  
  
COMMANDS:  
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- imp_plugin <on/off>: de/activates the plugin  
- imp_feature <feature> <sound/msg/both> <on/off/toogle>: activates/deactivates sound and/or message of a certain feature.  
- imp_set <feature> <subcommand> <value>: set needed values for some features  
  
If you only use "imp_feature" or "imp_set", a list would be displayed which message or sound is activated/deactivated, respectively, and which subcommands have to be used to set all paramaters for this feature.  
  
SETTINGS:  
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- Admin Mod must be installed (version v2.50.58 or higher)  
- LogD  must be installed (v1.0.0.5 or higher)  
- "log on" must be activated in autoexec.cfg  
- mp_logdetail 3 must be set in server.cfg (otherwise no headshots and teamattacks will be detected)  
 (you can also set logd_block 58 in server.cfg to prevent getting huge log files. logd_block 58 blocks the injure events from being written to those files)  
- amv_enable_beta "menu1" must be activated in adminmod.cfg  
- existing vault.ini and admin_vault_file must be set in adminmod.cfg  
- allow_client_exec 1  
- file_access_read 1  
- plugin_sdal_allowsounds: the plugin would set setinfo "am_sound" "0/1" in client's config.cfg, if their config.cfg is not writeprotected. Otherwise they have to enter ".stop" in chat after every mapchange disabling the customsound/messages. The sounds and messages are always activated for the client as default!
- i hope, everybody knows to create "mapname".res files in maps-folder that clients can download customsounds.